Features (Top)
Overview
A simple but interesting tool built to give you an advantage when fighting other players. The desync works based on packets being held inside the client buffer.
How it works (simple)
When you press the hotkey, a packet is temporarily held in your client buffer. When desync is turned off, the packet gets released and sent — while the enemy’s damage or death can still be registered.
Supported games (currently tested)
Anti-cheat
Works on FaceIT, ESEA, and other anti-cheat systems.