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Best Traversal Cheat Settings in Where Winds Meet: Fly, No-Clip & Jump Teleport

Published on December 6, 2025 by GameMastery

Introduction

Where Winds Meet is all about freedom of movement. The world is built for wall-running, rooftop chases, gliding, and vertical exploration across ancient cities and mountain ranges. The more comfortably you move, the more side content, chests, and events you can reach.

Traversal cheats like Space Fly, Slide / No-Clip, Jump Teleport, and Pull Items to Crosshair push that mobility even further. Used correctly, they cut out travel downtime and reduce frustration from awkward terrain or missed jumps. Used recklessly, they can cause softlocks, rubberbanding, or suspicious behavior.

This guide focuses on safe, controlled traversal setups that upgrade your mobility without breaking the game world.

Why Movement Matters in Where Winds Meet

The game’s design encourages constant motion. Cities climb vertically, cliffs hide shrines and puzzles, and many quests send you across long distances. Official descriptions highlight open-world exploration and martial-arts-style movement as defining features of the game.

If you spend most of your time stuck on rocks or re-running the same routes, you are missing a big part of what makes the world feel alive. Traversal tools are there to keep you flowing smoothly between fights, quests, and farming routes, not to skip the entire experience.

Space Fly: Controlled Air Movement

Space Fly is your core “air walk” tool. Instead of sudden, jarring launches, it lifts you in controllable steps so you can climb towers, cross rivers, or hover above rooftops without fighting the camera.

For safe usage:

  • Activate Space Fly only after you are already clear of crowds or tight interiors
  • Use slow elevation steps to avoid suddenly popping into out-of-bounds areas
  • Combine with normal jumps and glides for a natural-looking route

Think of Space Fly as a mobility extension, not a full teleport. When it looks like a slightly exaggerated version of normal movement, it is far less suspicious than instant map jumps.

Slide / No-Clip: Getting Unstuck and Repositioning

Slide / No-Clip lets you pass through certain surfaces when entering from the right angle. This is extremely handy when you get stuck between rocks, trapped in geometry, or want to slip through tight gaps that normal collision does not allow.

However, No-Clip is also one of the easiest ways to break quest logic if misused. Safer habits include:

  • Use No-Clip briefly to escape being stuck, then turn it off again
  • Avoid clipping directly into boss arenas or cutscene spaces before triggers fire
  • Do not idle underground or inside walls where spectators might see strange behavior

Short, purposeful uses of No-Clip will save you time and frustration without turning the world into a broken sandbox.

Jump Teleport: Short, Clean Warps

Jump Teleport performs a distance-based hop that preserves forward momentum. Instead of manual climbing, you can chain jumps across gaps, rooftops, and open courtyards.

To keep it safe and stylish:

  • Use it mainly in open, outdoor spaces where a long jump looks believable
  • Avoid massive “map-sized” jumps; smaller hops look much more natural
  • Combine with Space Fly for vertical climbs and Jump Teleport for horizontal gaps

Think of Jump Teleport as an enhanced parkour tool rather than a pure exploit. If a human player could theoretically make the jump with perfect timing, your use of the feature will blend in much better.

Pull Items to Crosshair: Faster Looting

After big fights, running back and forth to grab every drop is slow and repetitive. Pull Items to Crosshair solves that by teleporting nearby loot directly to your aim point.

Practical tips:

  • Enable Pull only after combat ends, so movement during the fight still looks natural
  • Use moderate range settings so you do not vacuum half the zone at once
  • Aim at a clear spot before pulling, so items stack in a visible, believable pile

This keeps your looting fast but not absurd. You spend less time on cleanup and more time actually playing.

Suggested Traversal Preset

A balanced Where Winds Meet traversal setup might look like this:

  • Space Fly: enabled, with slow upward speed and normal horizontal control
  • Slide / No-Clip: hotkeyed, used only to escape stuck spots or tight shortcuts
  • Jump Teleport: moderate range, chained across rooftops and open spaces
  • Pull Items to Crosshair: enabled after fights, limited radius

This combination keeps exploration smooth without turning your route into a glitch showcase.

Conclusion

The world of Where Winds Meet is designed for stylish traversal, and the right cheat configuration amplifies that feeling instead of replacing it. Space Fly, No-Clip, Jump Teleport, and Pull Items to Crosshair can turn long, boring runs into fast, fluid paths if you use them with restraint.

If you want these traversal tools alongside combat assists, ESP, and full-map utilities, you can find them on our main Where Winds Meet hacks page. Travel smarter, move cleaner, and keep your routes looking as natural as possible.

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